I will skyrim, bg3, l4d2, elden ring, fallout, witcher 3 model assets armor, bannerlord

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bryan21242
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bryan21242
Bryan

About this gig

Have a piece of armor, a weapon, an outfit, or a custom prop stuck in your head that you wish existed in your favorite game? I create and port 3D model assets for Skyrim, Baldur's Gate 3, Left 4 Dead 2, Elden Ring, Fallout (3/NV/4/76), The Witcher 3, and Mount & Blade II: Bannerlord built with the right pipeline for each engine, not a generic model awkwardly forced in.

From a single custom armor piece to a full outfit set or weapon, I handle modeling, rigging, texturing, and in-engine implementation so it actually loads, fits, and moves correctly not just looks fine in a render.

Games I Work With

  • Skyrim / Skyrim Special Edition
  • Baldur's Gate 3 (BG3)
  • Left 4 Dead 2 (L4D2)
  • Elden Ring
  • Fallout 4 / Fallout
  • The Witcher 3
  • Mount & Blade II: Bannerlord

️ Custom Assets I Can Create

  • Custom armor sets
  • Character outfits and clothing
  • Helmets, masks & accessories
  • Weapons and shields
  • Fantasy and medieval equipment
  • Character model assets
  • Custom wearable items
  • Armor variations and reworks
  • Existing model edits
  • Texture and material adjustments
  • Game-ready 3D assets
  • Custom assets based on references or concepts


Have a specific character, armor set, weapon, or concept in mind? Send me your reference image

Get to know Bryan

Bryan

Custom weapons, armor assets built to fit your game

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
I'm Bryan a Skyrim modding specialist who builds custom weapons, armor sets, and 3D game assets that drop straight into your playthrough no crashes, no conflicts, no guesswork. Whether you want a lore-friendly blade forged for your character or a bold, game-changing weapon set for a full mod pack, I model, texture, and implement everything so it's ready to play the moment you install it. I work across Skyrim SE/AE, and can create from scratch, edit existing assets, or port models you already have the rights to use. Every delivery is tested in-engine clean topology, optimized textures.