I will build a roblox multiplayer game with teams weapons, gui and kill streaks
About this gig
Want a fun, competitive Roblox multiplayer game with teams, weapons, kill streaks and a clean GUI? I will build it for you.
I am an expert Roblox developer with 5+ years of experience building professional multiplayer games in Roblox Studio. I build everything from scratch using clean optimized Lua scripting no free models, no stolen scripts, just original high quality work.
What you get:
- Full multiplayer team based game
- Custom weapons system (melee, ranged or both)
- Kill streak system with rewards and announcements
- Professional GUI (health bar, kill feed, scoreboard)
- Team system with auto balance and spawn points
- Smooth lag free combat and hit detection
- DataStore to save player kills and stats
- Optimized for PC and mobile players
- Source files fully yours after delivery
I specialize in smooth combat systems, exciting kill streak mechanics and polished GUIs that make your game look and feel professional from day one.
️ Message me before ordering so we can discuss your weapon types, team setup, map style and timeline. Let's build something players will love!
Get to know Andrew luablox
ROLOX GAME DEVELOPER AND 3D MODELER
- FromNigeria
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English, French, Spanish
FAQ
What do you need from me before you start building?
I need to know your preferred game mode (TDM, FFA, etc.), weapon types (melee, ranged, or both), number of teams, map theme or style, kill streak reward ideas, and any reference games you like. We go through all of this together in chat befor
How does the kill streak system work?
The kill streak system tracks each player's consecutive kills without dying. At set milestones (for example 3, 5 and 10 kills) players receive rewards such as announcements, temporary boosts, or special weapon unlocks. The streak resets when the player dies
Can you build both melee and ranged weapons in the same game?
Yes. I can build a mixed loadout system where players carry both melee and ranged weapons, or I can create a weapon selection system where players choose their loadout before spawning. Just tell me what style you prefer.
Will the multiplayer be smooth and lag free?
Yes. I use a fully optimized server-client architecture using RemoteEvents and RemoteFunctions to keep all combat responsive and smooth even with many players in the server. Performance testing is part of every delivery.
Can you make it mobile friendly?
Absolutely. All my games are designed with both PC and mobile players in mind including mobile optimized GUI layouts, responsive controls, and performance tuning for lower end devices.