I will threejs glb rig compatible,arkit52 blendshapes,rig3d for talkinghead,vrc,vrm,ue5

C
callyban
C
callyban
Callyba

About this gig

Greetings, welcome to Callyban 3D world avatar

My top priority here is to help client to bring their visions/imagination about 3D world into reality. I use blender but not limited to, I focus on creating 3D avatar for VFX, animation, game, VRC, live streaming, web-based, app-based and other 3D virtual platform.


I do not just work on 3D only, but I can convert your 3D Ai generated image/file to GLB/VRM avatar, make cleaning up, re-topology, rigging and make it ready for any purpose.

  • Game-Ready (Unity/Unreal): Flawless FBX import, IK/FK switching, pole vectors, clean weights, and volume preservation tested for engine compatibility.
  • VTuber/Avatars: 50+ ARKit/Live Link blendshapes, VRChat optimization, VRM export (VSeeFace/Animaze ready), eye tracking, and custom parameters.
  • Extras: Rigify-style controls, corrective shapes, mocap prep, and handover docs


My advance rigging will include face mocap, morph, all blendshapes, complete visemes, avatar physics, and so forth.

Get to know Callyba

Callyba

Add blendshapes and rigging for 3D avatar, Convert your Ai file to VRM or GLB

  • FromUnited States
  • Member sinceApr 2026
  • Avg. response time2 hours
  • Languages

    English, Spanish, French, German, Italian
Callyban is my name; Greetings from here I deal with all kind of 3D avatar, I will create advance skeleton for any 3D avatar so you can use it for Animation video, VFX, game, live streaming, VRC, vTubing, quest, oculus and other virtual platform I don't just create skeleton but I can actually build 3D character from scratch either it's Human model, creature or animal for any purposes or uses. I use blender but not limited to that as 3D software. My expertise lies on transforming 3D ai generated to 3D model and set it up for quick use and for advance project live vrc, live streaming, GLB avatar