I will animate and rig 3d game characters for unity unreal engine and maya

C
camoners
C
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Larry S

About this gig

Bring your 3D characters to life with clean, production-ready rigging and smooth animations for Unity, Unreal Engine, Maya, and Blender. I create professional rigs with IK/FK controls, facial controls (optional), weight painting, and optimized bone structures for games, cinematics, VR, and real-time applications.


Whether you need a humanoid, creature, robot, or stylized character, I'll deliver a reliable rig and polished animations that are easy to use in your preferred engine or pipeline. Every project is optimized for performance, clean deformation, and seamless integration into Unity or Unreal Engine.


What I offer:

  • Professional character rigging
  • Game-ready skeletons
  • IK/FK controls
  • Advanced weight painting
  • Facial rigging (optional)
  • Animation for gameplay or cinematics
  • Unity & Unreal Engine compatibility
  • Maya & Blender workflows
  • FBX export and optimization
  • Fast communication and on-time delivery


Let's build a character that moves naturally and performs flawlessly.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Larry S

Larry S

3D Devop

  • FromUnited Kingdom
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German
Hi, I'm Larry, a professional 3D Character Artist and Rigger specializing in Blender and Maya. I create high-quality character rigging for animation, games, VTubers, Unreal Engine, and Unity. From humanoid and creature rigs to facial controls and game-ready skeletons, I deliver clean, optimized, and production-ready results. I focus on quality, fast communication, and on-time delivery to help bring your characters to life with smooth, reliable animation.