I will design horror atmosphere, environment and lighting in ue5

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campos_silva
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campos_silva
Silva Campos

About this gig

Hello amazing buyer,


When player steps through the door, and before anything on screen moves, the shape of a shadow on the far wall makes their thumb hover over the run key. Nothing has happened yet. That is the moment a horror space either earns or wastes.


Most horror gigs here are full-dev offers mechanics, jump-scare triggers, a whole prototype. If your game already exists and the space just needs to feel wrong before anything jumps out, that's a narrower job, and it's the one I do, in either Unreal Engine 5 or Unity. My process is a Dread Ladder: lighting gets built first, staged in tiers from unease to dread, before a prop is placed. Props go in after, specifically for line-of-sight tension.


I know your biggest worry before messaging me is if your project will look like generic fog-and-flicker horror. I will deliver a project with lighting fully baked, plus a note on which props are load bearing for the scares.


Kindly share your project details and reference so we can get started on your project

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Silva Campos

Silva Campos

UE5 and Unity Environment Artist

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Portuguese
Hello welcome to my page I build playable game environments for medieval/fantasy RPGs, horror, stylized low-poly worlds, and open-world terrain. Every scene passes the same production check: readable player flow, consistent scale, usable collision, organized assets, and a final in engine playthrough, not just a beauty render. Unity and Unreal Engine projects are scoped around the target platform, camera, map size, and intended gameplay