I will design sci fi environments and space interiors

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campos_silva
C
campos_silva
Silva Campos

About this gig

Hello amazing buyer,


When loading screen disappears and the player looks down the corridor. Clean panels and untouched surfaces say new asset pack. Scratched plating, worn controls and an emitter that has clearly been repaired three times say this ship has history. That difference happens before the player touches a single system.


I create sci fi game environments and space interiors around that second impression. My Flight Hours Pass establishes the age and function of the space before decorative props are scattered through it. Wear follows traffic and contact points, emissive details suggest working systems, and structural variation prevents repeated modules from looking freshly duplicated.


The same process can be delivered in Unreal Engine 5 or Unity. The scope can cover a spaceship, space station, laboratory, command deck, industrial module or simulation interior, with sightlines considered around your gameplay or HUD.


Are you already using a sci-fi Marketplace kit? Send it. I can work over the existing pieces so the finished space stops reading as an untouched asset library.

Send the engine, interior type, references and UI requirements.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Silva Campos

Silva Campos

UE5 and Unity Environment Artist

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Portuguese
Hello welcome to my page I build playable game environments for medieval/fantasy RPGs, horror, stylized low-poly worlds, and open-world terrain. Every scene passes the same production check: readable player flow, consistent scale, usable collision, organized assets, and a final in engine playthrough, not just a beauty render. Unity and Unreal Engine projects are scoped around the target platform, camera, map size, and intended gameplay

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