I will retopologize your 3d model for games and animation


About this gig
Message me before ordering to review your model
Are you working with a high-poly sculpt or messy mesh that isnt game-ready?
Ill turn it into a clean, optimized, animation-ready model.
Im a 3D Generalist with 7+ years in mobile game production, working on shipped titles. I specialize in clean retopology with proper edge flow, optimized for Unity, Unreal, and real-time engines.
What you will get:
- Clean quad topology with proper edge loops
- Game-ready polycount optimized for your platform
- UV unwrap included
- Rig-ready topology suitable for animation
- Final file in FBX / OBJ / BLEND
What I work with:
- Stylized & semi-realistic characters
- Props, weapons, hard surface
- ZBrush sculpts / high-poly meshes / scans
Why choose me:
- Real game production experience
- Models optimized for performance, not just visuals
- Clean topology that animators and tech artists will love
- Fast communication and clear workflow
How it works:
- You send your model
- I review and confirm scope
- I deliver a clean, optimized retopo mesh
Optimized for Unity / Unreal / mobile games
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Anastasia K
3D Character And Prop Generalist
- FromCzech Republic
- Member sinceJun 2017
- Avg. response time1 hour
Languages
English, Russian, Czech
My Portfolio
FAQ
What file formats do you accept as input?
I can work with FBX, OBJ, BLEND, and STL files. If you have a ZBrush file, please export it as OBJ or FBX first.
What does a "revision" include?
A revision covers adjustments to the existing topology — edge flow corrections, polycount tweaks, or UV fixes. It does not include starting over with a completely different approach.
Can you handle models with clothing and accessories?
Yes. For complex characters with separate pieces (clothing, hair, accessories), please contact me first so I can recommend the right package.
Do you provide the high-poly original back as well?
I deliver the retopologized mesh only. Your original file is yours and is not modified.

