I will create a blender creature rig with ik fk controls, spine, tail, and limb rigging

C
casdhad_studio
C
casdhad_studio
Dave

About this gig

Need a professional 3D creature rig, custom animal rig, or advanced character control system for animation, games, or cinematic production?

My creature rigging services include:

Custom 3D creature rigging, animal skeleton setup, and character armature creation

Advanced quadruped rigging with IK/FK switching, leg controls, paws, hooves, spine, and pelvis

Dragon rigging, wing controls, tail rigging, dinosaur rigs, monster rigs, snakes, spiders, and multi-limb fantasy creatures

Advanced custom control rigs, high-control-count systems, and specialized 1K-control setups when suitable for the project

Creature facial rigging, jaw controls, weight painting, deformation fixes, and existing rig repair

Blender creature rigging, Maya animal rigging, Unreal Engine 5 creature rigs, Unity-ready rigs, and FBX export preparation.

Blender creature rigging, Maya animal rigging, Unreal Engine 5 creature rigs, Unity-ready rigs, and FBX export preparation

Whether you need a realistic quadruped, fantasy beast, flying dragon, game-ready animal character, or complex creature animation rig, I will tailor the setup to your model and intended workflow.

Please message me before ordering

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Dave

Dave

3D Technical Artist and Modeller

5.0(1)
  • FromUnited Kingdom
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Last delivery1 week
  • Languages

    English, Spanish, German, French, Italian
Hello, I’m Dave, I’m a 3D artist specializing in custom 3D modeling, sculpting, and game-ready assets. I create low-poly NPC characters, PS1/PSX and N64-style models, environments, buildings, props, and game assets, as well as stylized and detailed 3D characters. I also transform 2D images, sketches, and references into 3D models and sculptures. I focus on clean topology, strong details, optimized assets, and quality results tailored to your project.