I will create ps1 psx ps2 n64 retro low poly 3d game models assets and prop environment

C
casdhad_studio
C
casdhad_studio
Dave

About this gig

Need PS1, PSX, PS2, N64 retro 3D game assets, low poly models, characters, props, environments and buildings for your game?


I create retro game art, 3D modeling, low poly 3D characters, game character models, NPCs, player characters, heroes, villains, creatures, monsters, horror fantasy characters and custom game models inspired by classic console visuals.

I also make 3D game retro props, low poly objects, game assets packs, buildings, architecture, interiors, exteriors, locations, maps, levels, scenes and complete game environments with authentic old-school 3D aesthetics.


Perfect for PS1 horror, PSX horror, N64 games, PS2-style projects, retro indie games, Y2K 3D, nostalgic gaming, classic game art, vintage 3D, early 3D and stylized low poly development.


Services include game-ready modeling, optimized 3D assets, low poly topology, UV mapping, UV unwrapping, retro textures, pixelated textures, low-resolution textures, texture atlases, stylized materials and real-time 3D assets.

Compatible with Unity, Unreal Engine, Godot, with FBX, OBJ, BLEND, GLB and GLTF delivery available.

Whether you need a retro character, NPC, building, prop, environment, horror asset, Message Me now

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Dave

Dave

3D Technical Artist and Modeller

5.0(1)
  • FromUnited Kingdom
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Last delivery5 days
  • Languages

    English, Spanish, German, French, Italian
Hello, I’m Dave, I’m a 3D artist specializing in custom 3D modeling, sculpting, and game-ready assets. I create low-poly NPC characters, PS1/PSX and N64-style models, environments, buildings, props, and game assets, as well as stylized and detailed 3D characters. I also transform 2D images, sketches, and references into 3D models and sculptures. I focus on clean topology, strong details, optimized assets, and quality results tailored to your project.