I will create stylized 3d game objects in pbr

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Shartis

About this gig

3D Artist | Blender, ZBrush, Substance Painter | PBR Pipeline


Hi! Im a 3D artist with over 3 years of experience in the gaming industry. I create turnkey game assetsfrom concept to integration-ready assets. I follow the full PBR pipeline for integration into game engines (Unity, Unreal Engine).


My workflow:


Modeling: Blender + ZBrushfrom basic shapes to highly detailed sculptures.


Texturing: Substance Paintercreating multi-layered PBR materials with normal, roughness, metalness, emission, and AO maps.


Optimization: proper topology, UV unwrapping, and map baking.


I specialize in:


Weapons, gear, tools (Hard Surface)


Organic sculpting (characters, creatures, plants)


Environment props and architectural elements


I meet deadlines, am always available, and make revisions promptly. I send progress updates at every stage to ensure the final product fully matches your vision.


Lets discuss your project!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Shartis

Shartis

Stylized 3D Assets

  • FromBelarus
  • Member sinceJun 2026
  • Languages

    English
Hi there! I’m a 3D Artist with experience in the video game industry. I specialize in creating stylized 3D assets and PBR textures (Physically Based Rendering) that fit perfectly into any game engine (Unity, Unreal Engine). I bring your ideas to life as ready-to-use game assets from concept art. My main tools, Blender, ZBrush for modeling and Substance Painter for texturing, allow me to craft everything from detailed interior items (furniture, decor) to large-scale urban environment elements (buildings, pavements, street lights) and various tools/props.