I will implement or fix a unity multiplayer feature

C
cent_hoang
C
cent_hoang
Hoang The Ky

About this gig

I implement and maintain Unity multiplayer features. My relevant work includes Thetan Rivals, Unity MMO client R&D at Sky Mavis, and Steamworks/EOS co-op in Slow Summit. I work with FishNet and Photon Quantum as well.


This starter package covers one small agreed connection or join-flow task in an existing project, with changed source files and brief test/setup notes. Message me before ordering so I can review the framework and scope.


For player synchronization, server-authoritative gameplay or a larger multiplayer prototype, send your requirements for a custom quote. Please include your Unity version, networking framework, reproduction steps and expected behavior.

Get to know Hoang The Ky

Hoang The Ky

Unity game developer for gameplay multiplayer and optimization

  • FromVietnam
  • Member sinceOct 2026
  • Languages

    English
Unity/C# game developer with 6 years of experience on PC and mobile. I build and maintain gameplay systems, multiplayer features and development tools, and optimize existing games. My work includes Thetan Rivals at Wolffun and MMO client R&D for Atia’s Legacy at Sky Mavis. I’m also developing Slow Summit, a five-player co-op game using Steamworks and EOS, custom URP shaders and procedural levels. Available for remote project work, bug fixes and focused feature development.

Other Game Development Services I Offer