I will do detailed 3d design


About this gig
I create optimized, game-ready 3D models with full PBR texturing (Albedo, Roughness, Metallic, Normal, AO) using Blender and Substance 3D Painter. Whether it's weapons, props, characters, or environment assets, I focus on clean topology, accurate UVs, and realistic materials ready to drop straight into Unreal Engine, Unity, or any pipeline.
Exports available in FBX, OBJ, or GLTF/GLB, with optional turntable renders for showcase or marketplace use.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Shahid Saleem
3D Artist , Video Generalist , Motion Graphics Designer
- FromPakistan
- Member sinceAug 2026
- Avg. response time1 hour
Languages
Urdu, English
My Portfolio
FAQ
Can you design Low Poly models as well?
Yes Absolutely! However you want the model to be. No matter the vertices, the quality would be the great!
What software do you use?
I model in Blender and handle PBR texturing in Substance 3D Painter. Final files are exported in whatever format your pipeline needs.
What file formats do you deliver?
FBX, OBJ, and GLTF/GLB are standard. I can also provide the native .blend file and Substance Painter project files on request.
I'm not sure exactly what I need yet — can you help me figure it out?
Of course. Send me your idea, reference, or even a rough description and I'll guide you on the best approach — poly count, style, texturing detail — based on where the model will be used.
Can you model characters, weapons, vehicles, and environments — or do you specialize in one thing?
I work across all of these. Whether it's a hard-surface prop, a weapon, a vehicle, a stylized character, or a full environment piece, I adjust my workflow to match what the asset needs.
I need this for a mobile game — can you keep the poly count low without losing quality?
Yes, optimization is a core part of what I do. I build models specifically for the platform they're targeting, so mobile, VR, PC, and cinematic-quality assets are all handled differently to get the best visual-to-performance ratio.
My project needs a realistic look, not stylized — is that something you can do?
Realism is actually my main strength. I focus heavily on PBR texturing and material accuracy — wear, scratches, reflections — to get assets looking as close to real-world as possible.
I'm a solo developer on a tight budget — can we work something out?
Definitely, message me with your project scope and budget and I'll let you know what's realistic. I'd rather tailor a package that works for you than have you skip getting proper assets.
I need multiple assets, not just one — can you handle bulk orders?
Yes, I regularly work on multi-asset orders (weapon packs, prop sets, environment kits) and can offer better rates for bulk work.

