I will do professional character retopology for games and animation

C
cgraytart
C
cgraytart
Cagri A

About this gig

Why Choose My Service?

  • 15 Years of Sector Expertise: Deep understanding of game engines (Unreal Engine/Unity) and film pipelines.
  • 100% Manual Precision: No automated auto-mesh tools. Every single polygon is placed carefully for optimal flow.
  • Perfect Edge Flow & Deformations: Optimized loop structures tailored specifically for rigging and animation.
  • Clean Quad-Based Topology: Eliminates bad shading, pinching, and rigging bugs before they happen.
  • Fast Turnaround & Pro Communication: Quick responses, technical problem-solving, and professional delivery.

What You Will Get:

  • An ultra-clean, low-poly or mid-poly version of your ZBrush / Blender high-poly sculpt.
  • Animation-ready topology with industry-standard edge loops for faces and joints.
  • Clean file delivery in your preferred formats (FBX, OBJ, or .blend).
  • A production-ready asset that maintains 100% of your original silhouette with maximum efficiency.

IMPORTANT: Please Contact Me Before Ordering!

Every 3D character is unique, and polygon budgets vary wildly based on your specific project (Mobile Game, AAA PC/Console, or Cinematic Film).

Click the "Contact Seller" button right now, send me a screenshot or file of your high-poly model,

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Cagri A

Cagri A

Character Artist

  • FromTurkey
  • Member sinceJun 2025
  • Languages

    English
I have been in the industry for 10 years. I have delivered 100% flawless and game-ready, completely professional work to my clients. I would love to meet you and work on new projects. Feel free to message me!