I will create procedural generation and roguelike systems in unreal engine 5

C
charlsedev
C
charlsedev
Charled

About this gig

Bring procedurally generated levels and roguelike systems to life in Unreal Engine 5. I create dynamic dungeons, random loot, and scalable roguelike mechanics using Blueprints, delivering clean, optimized systems ready for integration.


This gig offers:

  • Basic procedural systems: random level layouts or loot drops
  • Connected roguelike mechanics: enemy placement, traps, and procedural events
  • Full-feature modules: dynamic dungeons, multiple level types, loot tables, and repayable systems


All systems are built for performance, scalability, and easy integration, with clear blueprint setups and documentation. I also provide customized mechanics to match your games unique style, ensuring your project is engaging and fully playable.

Whether prototyping or building a full game, I help you create procedurally generated worlds that are fun, repayable, and ready for players.

Get to know Charled

Charled

Unreal Engine 5 Game Developer Gameplay Systems and Prototypes

  • FromUnited Kingdom
  • Member sinceSep 2025
  • Avg. response time5 hours
  • Languages

    English, Spanish, French
Unreal Engine 5 game developer focused on gameplay systems, mechanics, and playable prototypes. I help indie developers, startups, and studios turn ideas into working UE5 gameplay using clean Blueprints and performance-safe logic. My work prioritizes structure, scalability, and results — not rushed or messy systems. If you need a reliable UE5 developer for gameplay, AI, or prototyping, let’s discuss your project and build something solid.

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