I will build modular unity npc systems with pathfinding, schedules, and ai logic


About this gig
Basic System Foundation Layer
- Core movement framework
- Works with Unitys 2D Tilemaps
- Optimized pathfinding (no NavMesh needed)
- Clean, modular structure for future upgrades
Standard System World Awareness Layer
- Adds time and event-driven scheduling
- Integrates seamlessly with WorldState
- NPCs follow realistic routines (morning work rest)
- Supports environmental changes (rain, holidays)
Premium System Cognitive Layer (Advanced AI NPCs)
- NPCs develop memory (of locations, interactions, or past actions)
- Uses a logic and intent system for adaptive decision-making
- Can interact intelligently with players or the world
- Foundation ready for Neurosymbiotic AI integration (future compatibility with Dream Yard / UniSmart AI models)
Get to know Joseph C
unity game developer
- FromKenya
- Member sinceJun 2025
- Avg. response time2 days
- Last delivery5 months
Languages
English, Swahili
Other Game Development Services I Offer
FAQ
Can I start with the Basic system and upgrade later?
Absolutely! Each system is modular and can be expanded without breaking your existing setup.
Do NPCs really “remember” things in the Premium version?
Yes — they can store and retrieve data (e.g., last location visited, player interactions, events) and modify behavior accordingly.
Does this system need AI APIs or machine learning?
No external AI is needed — everything runs inside Unity, though you can integrate ML models later if you wish.
Can the system integrate with my dialogue or quest system?
Yes, all systems expose clean hooks for integration with dialogue, quests, or world state managers.

