I will build modular unity npc systems with pathfinding, schedules, and ai logic

C
chessy_joe
C
chessy_joe
Joseph C

About this gig

Basic System Foundation Layer

  • Core movement framework
  • Works with Unitys 2D Tilemaps
  • Optimized pathfinding (no NavMesh needed)
  • Clean, modular structure for future upgrades

Standard System World Awareness Layer

  • Adds time and event-driven scheduling
  • Integrates seamlessly with WorldState
  • NPCs follow realistic routines (morning work rest)
  • Supports environmental changes (rain, holidays)

Premium System Cognitive Layer (Advanced AI NPCs)

  • NPCs develop memory (of locations, interactions, or past actions)
  • Uses a logic and intent system for adaptive decision-making
  • Can interact intelligently with players or the world
  • Foundation ready for Neurosymbiotic AI integration (future compatibility with Dream Yard / UniSmart AI models)

Get to know Joseph C

Joseph C

unity game developer

5.0(1)
  • FromKenya
  • Member sinceJun 2025
  • Avg. response time2 days
  • Last delivery5 months
  • Languages

    English, Swahili
👋 Hey! I'm Joseph C, A Unity developer with a passion for building smart, modular game systems. I specialize in creating reusable AI agent plugins, dynamic NPC behaviors, and immersive game environments using Unity (URP, terrain tools, NavMesh, and more). Whether you're building a city simulation, a sci-fi adventure, or an AI-driven survival game, I can help you bring intelligent NPCs and flexible systems to life.

Other Game Development Services I Offer