I will create an HTML5 playable ad for your mobile game

C
chiarly
C
chiarly
ChiarlyS

About this gig

Your game, as a playable ad that runs inside the ad networks your players already see.


I'm Chiarly, an HTML5 game developer. My own games run on GameDistribution, GameMonetize and itch.io, so I build for strict ad SDK rules every day.


What you get:

  • One self-contained HTML file, usually under 1 MB (networks allow 5 MB)
  • - MRAID-ready: waits for the ad container, then opens your store page on tap
  • - Tutorial hand, 15-30 seconds of real gameplay, end card with Install button
  • - Portrait and landscape
  • - Builds for AppLovin, Unity, Mintegral, plus Google and Meta versions on request
  • - A video and GIF of the playable for your ad review

How it works:

  1. You send gameplay video, art (sprites, UI, logo) and store links
  2. 2. I rebuild your core mechanic in light HTML5 and send a preview link
  3. 3. Revisions, then final files per network

See the gallery: Color Sort and Sky Stack are real playables I built this way.


Not sure your mechanic fits in 30 seconds? Message me before ordering and I'll tell you honestly.

Get to know ChiarlyS

ChiarlyS

HTML5 Game Developer, Playable Ads and Web Games

  • FromIndia
  • Member sinceOct 2026
  • Languages

    Hindi, English
Chiarly is a small HTML5 game studio. I build light, fast web games that run on GameDistribution, GameMonetize and itch.io, and playable ads that run inside AppLovin, Unity, Mintegral, Google and Meta. Everything is one self-contained HTML file, tested in portrait and landscape, with clean ad SDK integration. Clear scope, fast previews, honest answers.