I will create an HTML5 playable ad for your mobile game


About this gig
Your game, as a playable ad that runs inside the ad networks your players already see.
I'm Chiarly, an HTML5 game developer. My own games run on GameDistribution, GameMonetize and itch.io, so I build for strict ad SDK rules every day.
What you get:
- One self-contained HTML file, usually under 1 MB (networks allow 5 MB)
- - MRAID-ready: waits for the ad container, then opens your store page on tap
- - Tutorial hand, 15-30 seconds of real gameplay, end card with Install button
- - Portrait and landscape
- - Builds for AppLovin, Unity, Mintegral, plus Google and Meta versions on request
- - A video and GIF of the playable for your ad review
How it works:
- You send gameplay video, art (sprites, UI, logo) and store links
- 2. I rebuild your core mechanic in light HTML5 and send a preview link
- 3. Revisions, then final files per network
See the gallery: Color Sort and Sky Stack are real playables I built this way.
Not sure your mechanic fits in 30 seconds? Message me before ordering and I'll tell you honestly.
Get to know ChiarlyS
HTML5 Game Developer, Playable Ads and Web Games
- FromIndia
- Member sinceOct 2026
Languages
Hindi, English
FAQ
Which ad networks do you support?
AppLovin, Unity, Mintegral and other MRAID networks get one HTML file. Google gets a zip with its ExitApi, Meta gets its own build. Tell me your networks before ordering.
What do you need from me?
Store links, a gameplay video, and your art: sprites, UI, logo and font. Layered PSD or separate PNGs are best.
Can you copy my game's exact physics?
I rebuild the core loop in light HTML5 so the file stays small. It plays and looks like your game but is not a port of your engine.
Do you do Unity or Cocos exports?
No. I write the playable from scratch in plain HTML5 and JavaScript, which keeps it small and accepted by every network.

