I will create ps1 ps2 psx low poly horror environments and game asset


About this gig
Need a creepy environment for your retro horror game? I create custom PS1, PS2, PSX and low-poly horror environments inspired by classic survival horror and early console-era graphics.
Whether you are developing an abandoned hospital, haunted house, underground facility or unsettling urban location, I can create a distinctive environment that supports your game's atmosphere and visual style.
ENVIRONMENTS AND ASSETS I CREATE
- PS1 and PSX-style horror environments
- PS2-inspired retro game locations
- Abandoned hospitals and medical rooms
- Haunted houses and abandoned buildings
- Dark corridors, basements and sewers
- Retro city streets and interiors
- Modular walls, floors, doors and structural pieces
- Horror props, furniture and environmental details
- Low-poly game assets with retro textures
SUITABLE FOR:
- Indie survival horror games
- PS1 and PS2-inspired projects
- Psychological horror games
- Retro exploration games
- Game prototypes and vertical slices
- Custom modular environment production
Large maps, multiple levels, extensive interiors and complex engine integration require a separately defined scope.
Let's build a memorable retro horror environment for your game.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Chris Beulah
Low Poly 3D Expert
- FromUnited Kingdom
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, French, German
Other Game Art Services I Offer
FAQ
Can you make authentic PS1-style environments?
Yes. I can use low-poly geometry and retro texture treatment based on your references.
Can you create modular environment pieces?
Yes. The Premium package is intended for a defined modular environment, with the included pieces agreed before production.
Can you make an abandoned hospital or haunted house?
Yes. These are suitable themes for this gig, subject to the agreed scope.
Will the environment work in Unity, Unreal or Godot?
I can prepare the exports for your chosen engine, provided you specify the relevant requirements before work begins.
Can you create a complete game map?
Large maps and multiple interconnected levels require a custom project scope rather than the standard compact-environment packages.
