I will character retopology high poly to game ready low poly mesh vrchat vtuber avatar


About this gig
Do you have a high-poly character, sculpt, scan, or VRChat avatar that is too dense to animate, rig, or use in a game engine? You are in the right place.
I provide professional character retopology services that convert heavy, unoptimized meshes into clean, lightweight topology built for real production use.
Whether your model came from ZBrush, Blender, Nomad Sculpt, a 3D scan, or Character Creator, I will rebuild the geometry with proper quad-based edge flow from scratch.
What you get:
- Clean quad-based topology
- Proper edge loops for animation and rigging
- Optimized polygon count
- Game-ready meshes for Unity and Unreal Engine
- VRChat and VTuber avatar optimization
- Better deformation around joints and facial areas
- FBX, OBJ, Blend, and other major formats
Perfect for:
- Game developers
- Character artists
- Animators and riggers
- VRChat avatar creators
- VTuber model owners
- 3D scan cleanup clients
- Film and animation studios
Every retopology is done manually for maximum control over edge flow and polygon distribution. No auto-retopology shortcuts.
Message me before ordering so I can review your model and recommend the right package.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Christopher A
Professional Character Retopology for Game Ready and Animation Ready Models
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, French, Spanish
