I will rig 3d character in maya or blender for game engines, animation or unity

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chrithra_dawe
C
chrithra_dawe
Chrithra

About this gig

Hello and welcome! Thank you for visiting my gig. I'm glad you're here and appreciate you taking the time to check out my services.


What You'll Get:

I specialize in creating custom 3d rigs for characters, creatures and other assets, tailored for animation, game development and motion capture every rig is designed with clean controls, efficient workflows and compatibility with unreal engine, Unity and other industry standard pipelines.




Rig Features

  • Advanced Body Rigging designed for characters, beasts and creatures
  • IK/FK Control Setup flexible controls with seamless IK/FK blending
  • Stretch & bendy systems for smooth, dynamic, cartoony deformations
  • Custom Foot Roll System designed for realistic steps balance & expressive movement
  • Detailed Finger Setup Individual finger controls for natural gestures and expressions
  • Facial Rig Setup custom joint based or blendshape solutions tailored to project need
  • Mocap Ready Rig supports motion capture workflows and seamless retargeting
  • Unity & Unreal Compatible cleanly structured for reliable game engine integration
  • Apple ARKit Face Setup (Extra) 52 blendshape controls for real time facial animation

Get to know Chrithra

Chrithra

Look Dev Artist

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Ukrainian, Afar
I am a professional 3d facial rigging specialist focused on creating high quality, production ready facial rigs for characters, avatars, and digital humans I specialize in 52 ARKit blendshape setups, facial animation systems and real time facial motion capture workflows. With expertise in Apple ARKit, iPhone facial tracking, Live Link Face (Unreal Engine), iFacialMocap, FaceMotion3D, Blender mocap, and Metahuman pipelines, I help bring 3d characters to life with realistic expressions, accurate tracking and smooth facial deformations.