I will create high quality hard surface 3d models in blender

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Chris Immler

About this gig

I will create high-quality, game-ready 3D models optimized for real-time engines like Unity, Godot, and Unreal Engine. I specialize in professional 3D modeling for games, focusing on clean, efficient, and production-ready assets.


With a background in Game Engineering and 3D production, I design props, environment assets, and hard-surface models tailored to your project needs. My focus is on strong shape design, clean topology, and optimized meshes for smooth performance in real-time applications.


Each model is created with attention to detail and usability, ensuring it fits seamlessly into modern game pipelines. I can adapt to realistic or stylized art directions depending on your requirements.


UV mapping and PBR texturing can be included if needed, making your assets fully ready for engine integration.


If you're looking for reliable, optimized, and high-quality 3D game assets, feel free to contact me before ordering.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Chris Immler

Chris Immler

Technical 3D Artist

  • FromGermany
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, German
I am a Technical 3D Artist with a background in Game Engineering and Mechanical Engineering. My work focuses on hard surface modeling, procedural workflows, and the creation of technically plausible 3D assets. I am particularly interested in projects that combine 3D art with engineering, robotics, or simulation.

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