I will teach you 3d modeling from beginner to advanced
Technical 3D Artist
About this Gig
Learn 3D modeling with lessons tailored to your experience and goals. Whether you're just starting or already creating assets, I'll help you understand not only how to model, but why professional workflows work.
My lessons cover everything from beginner fundamentals to advanced topics used in game development and computer graphics. We can focus on practical modeling skills, topology, hard-surface modeling, optimization, game-ready assets, and Blender workflows.
For advanced students, I also explain the technical side of computer graphics, including rendering pipelines, ray tracing, rasterization, lighting, PBR materials, mesh optimization, and how different render engines process 3D scenes. Understanding these concepts helps you create better models and make smarter technical decisions.
Every lesson is adapted to your level and learning goals. Whether you're preparing for university, improving your portfolio, or entering the game industry, I'll guide you step by step.
Academic work to be done for you, is unethical since it violates most schools’ Honor Codes.
Asking sellers to prepare homework/academic works on your behalf is against Fiverr’s Community Standard and may lead to your account being disabled.
My Portfolio
FAQ
Who are these lessons for?
Anyone from complete beginners to advanced 3D artists and Game Engineering students.
Which software do you teach?
Primarily Blender, but most modeling and computer graphics concepts apply to other 3D software as well.
Can you help with university projects?
Yes. I can explain theory, workflows, and provide guidance for assignments related to 3D graphics and modeling.
Do you teach game-ready workflows?
Yes. This includes topology, optimization, UVs, baking, and asset preparation for real-time engines.
Do you teach computer graphics theory?
Yes. Advanced lessons can include ray tracing, rasterization, rendering pipelines, PBR, lighting, GPU concepts, and graphics algorithms.

