I will game testing with detailed bug report and gameplay feedback


About this gig
Eliminate bugs and balance issues before launch with game testing.
If your indie title needs reliable feedback on mechanics, performance, and user flow, this service delivers actionable reports for developers ready to ship.
I can develop:
- Detailed bug log in Excel with severity ranking
- Gameplay balance sheet comparing level difficulty curves
- Performance metrics report including FPS drops and memory spikes
- Usability checklist highlighting UI glitches and navigation bottlenecks
- Audio consistency audit covering missing cues and volume mismatches
- Crossplatform compatibility notes for Windows, macOS, and Android builds
Why choose me?
- Fast, datadriven insights for iterative development
- Structured documentation ready for team integration
- Clear reproduction steps for each identified issue
- Professional eye for edgecase scenarios and regressions
Multilingual localization testing and 24hour rush delivery require a custom quote.
Youll receive a concise PDF and spreadsheet package that lets you fix problems quickly and launch with confidence.
Place your order now to start polishing your game before the public sees it.
Get to know Classicalreal
Shopify Designer
- FromAustria
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English
FAQ
What do you need from me to get started?
Send me the build (exe, apk, or Unity project) plus a brief design doc or feature list, plus any login credentials and target platforms. I also need a bug‑severity matrix so I know what to prioritize.
What exactly will I receive?
You'll get a PDF bug report, an Excel sheet with reproducibility steps, video clips for critical crashes, and a zip of the annotated logs. If you request it, I’ll also export a JIRA CSV.
What if I need changes after delivery?
I include two rounds of revisions; just point out the items and I’ll retest or expand the report within three business days. Anything beyond that is billed at my standard hourly rate.
Have you done this before?
Yes, I’ve tested 30+ indie titles, ranging from a 2‑player puzzle in Unity to a multiplayer shooter built with Unreal Engine 5. I use TestRail, Jira, and Charles Proxy for network checks.
How long will my project take?
A typical 10‑hour test cycle finishes in 4 days: 1 day for setup, 2 days of exploratory testing, and 1 day to compile the report and recordings. Complex builds may add a day or two.
