I will create realistic ue5 3d game environment unity terrain design with modular props


About this gig
Looking for a realistic, game ready environment that brings your project to life? I create immersive 3D game environments in Unreal Engine 5 and Unity, combining realistic terrain design with modular, reusable props built for real time performance.
What I Offer:
- Realistic UE5 environment art & lighting
- Unity terrain design & sculpting
- Modular prop kits (reusable, optimized assets)
- Open world & level design layouts
- Stylized or photorealistic environment art
- Game asset creation & optimization
- Environment design for indie games, mobile, VR/AR
- Source files (Blender/Maya) + engine ready exports
Whether you need a single hero scene or a full modular environment kit for your game, I build worlds that feel real, purposeful, and ready to drop straight into your engine.
I focus on clean topology, performance friendly assets, and terrain/prop work that holds up whether your project is UE5, Unity, mobile, or VR.
Message me before ordering so we can align on scope, style references, and target platform.
Let's build a game world your players won't forget.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Compy Craft
3D Game Environment Artist, Unity and Unreal Engine
- FromUnited Kingdom
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English, French, German
FAQ
Do you build assets specifically for Unreal Engine 5?
Yes, every asset is set up and tested inside UE5, not just rendered elsewhere.
Will the environment work with Nanite and Lumen?
Yes, assets are configured to be Nanite/Lumen compatible so lighting and geometry behave as expected on import.
What software do you use?
Blender/Maya for modeling, Substance Painter/Designer for PBR texturing, and Unreal Engine 5 for final setup and testing.
Do you provide source files?
Source files are included in the Premium package, or can be added as an extra on other packages.
What's the difference between the packages?
Basic covers a single asset, Standard covers a modular set, Premium covers a full small scene with lighting and source files.
Can you match a specific art style or reference?
Yes, send references or a mood board before we start; I'll confirm direction with a quick concept/blockout approval step first.
Are the assets optimized for real time performance?
Yes, proper LOD levels and controlled poly counts are standard on every package.
Do I get updates during production?
Yes, you'll receive a progress preview at roughly the halfway point.
What do you need from me to start?
References/mood board, target platform details, desired poly budget (if any), and any specific engine version requirements.
Can this be used in Unity instead of Unreal?
My main focus and testing is UE5, but assets can be exported in formats compatible with Unity, let's discuss your engine requirements before ordering.

