I will port your unity 2d game to godot 4 with clean gdscript code


About this gig
Switching from Unity to Godot 4?
I'll handle the entire migration clean, documented, and done right.
Unity's pricing changes pushed thousands of developers toward Godot. The problem? Porting a project isn't just copy-pasting code. C# doesn't become GDScript automatically. Scenes need rebuilding. Systems need rethinking. That's where I come in.
What I handle:
C# to GDScript conversion
Unity scene Godot scene rebuilding
UI and HUD recreation
Save/load system migration
Audio system transfer
Physics and collision rebuild
Testing and bug fixing
What makes me different:
Every script is commented and documented
I flag anything that needs redesigning before I start
You get a handover summary explaining every change made
Before ordering, please message me first with your project details so I can confirm scope and give you an accurate timeline. Surprises hurt both of us.
Let's get your game running in Godot 4.
Get to know Conrad
Godot 4 Specialist, 2D Games, Core Systems and Porting
- FromUnited States
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English
FAQ
Will my game work exactly the same after porting?
Core gameplay and logic will be fully preserved. Some visual effects or Unity-specific assets may need minor adjustments, which I'll flag upfront.
What do you need from me to get started?
Your Unity project files (scripts, scenes, assets) shared via Google Drive or GitHub. A brief description of what the game does helps too.
Do you use AI to convert the code?
No. Every line is manually converted and reviewed. AI-generated GDScript has structural errors that break Godot projects — I don't cut that corner.
My project has 50+ scripts. Can you handle it?
Yes — message me first with the project size and I'll give you a custom quote. Large projects fall under a custom order.

