I will 3d avatar threejs,webgl,glsl,web native gltf rigging,meshopt,arkit52,lipsync,vrm


About this gig
As an enterprise clients, Web3/metaverse developers, and interactive AI startups you shouldn't be looking for standard armatures anymore. You want rigs that can talk to web browsers, react dynamically without heavy bake files, and use the latest open-source web standards.
I'll create a 3D avatar from scratch with 100% similarity to your reference image with advance rig like live camera face-tracking or real-time text-to-speech synchronization for Live streaming, Three js projects app, browser, website
Avatar Driven by
- webcam face tracking
- iPhone facial capture
- ARKit-compatible capture pipelines
- browser-based facial animation systems
- LiveKit / WebRTC applications
- audio-driven talking systems
- external mocap pipelines
DELIVERABLES:
- .glb for Three.js, exported without Draco compression (standard glTF)
- Editable .blend source file included
- Morph target / shape key names preserved exactly in the GLB
- Provided viseme names: viseme_sil, viseme_PP, viseme_FF, viseme_TH, viseme_DD, viseme_kk, viseme_CH, viseme_SS, viseme_nn, viseme_RR, viseme_aa, viseme_E, viseme_ih, viseme_oh, viseme_ou
- Web optimized for real-time WebGL (Three.js)
Get to know coseolla
High performance rig for Webbased application,threejs,webgpu,gltf,glb
- FromUnited Kingdom
- Member sinceSep 2026
Languages
English, Spanish, German, Italian, French

