I will develop godot multiplayer games, matchmaking, lobby and networking systems

C
cranuosa
C
cranuosa
Brian

About this gig

Need reliable multiplayer for your Godot game?

I will develop and integrate multiplayer systems in Godot 4, from simple prototypes to scalable online gameplay.

I can build the networking foundation and gameplay systems your project needs, including:

  • Multiplayer lobby systems
  • Matchmaking
  • Host and join systems
  • Player synchronization
  • Networked movement and combat
  • Server-authoritative gameplay
  • Dedicated servers
  • Room creation and management
  • Player ready systems
  • Reconnection handling
  • Multiplayer debugging
  • Network optimization
  • Existing multiplayer system fixes

I can work with 2D or 3D games, including shooters, RPGs, survival games, co-op games, competitive games and other online experiences.

Please message me before ordering so I can review your project and recommend the right multiplayer architecture.

Get to know Brian

Brian

Expert Game Developer and Programmer

  • FromUnited States
  • Member sinceAug 2026
  • Languages

    English
I'm a game developer focused on building engaging gameplay, mechanics, and systems for 2D and 3D games. I work with Godot, Unity, and Unreal Engine, developing everything from prototypes and gameplay mechanics to complete game systems. I can help with player controllers, combat, AI, inventory, UI, progression, interactions, multiplayer features, and more.