I will create professional uv mapping and pbr textures in substance painter

C
cristianmuozvil
C
cristianmuozvil
Cristiam Munoz

About this gig

Soy artista 3D especializado en despiece de UV y texturizado en Substance Painter, enfocado en crear assets optimizados para videojuegos y producción en tiempo real.

Trabajo con un flujo profesional asegurando:

  • Correcta densidad de texel
  • Edge padding limpio
  • Layout optimizado para motores como Unreal o Unity
  • Texturas PBR organizadas y listas para exportar

Puedo trabajar con:

  • Props para videojuegos
  • Assets hard surface
  • Objetos de producto
  • Modelos optimizados para tiempo real

Antes de realizar el pedido, contáctame para revisar tu modelo y confirmar complejidad.

Mi objetivo es entregarte un asset limpio, optimizado y listo para producción.


I am a 3D artist specialized in UV unwrapping and PBR texturing using Substance Painter. I focus on creating optimized, game-ready assets with clean topology and efficient texture layouts.

What you can expect:

  • Proper texel density
  • Optimized UV layout for real-time engines
  • Clean baking workflow
  • Organized and production-ready texture sets

I can work with:

  • Game props
  • Hard surface assets
  • Product models
  • Real-time optimized assets

Please contact me before placing an order to review your model and confirm complexity.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Cristiam Munoz

Cristiam Munoz

3D Art

5.0(1)
  • FromColombia
  • Member sinceJun 2021
  • Avg. response time1 hour
  • Last delivery3 weeks
  • Languages

    English, Spanish
I am a 3D artist specialized in the creation and optimization of real-time game assets. I focus on professional UV mapping, PBR texturing, LOD creation, and developing optimized environments for Unreal Engine. My goal is to deliver technically solid assets with clean topology and optimized performance, without sacrificing visual quality. I work with both aesthetics and in-engine performance in mind. If you're looking for a technical artist focused on real game production, I’m ready to help take your project to the next level. My portfolio https://www.artstation.com/forcame

My Portfolio