I will convert your unreal engine 5 blueprints to clean code


About this gig
Is your Blueprint graph getting slow, tangled, or hard to maintain? I'll move the logic into clean C++ and keep it usable from Blueprints. I'm a game programmer (GaeFrogge Games) with a BS in Game Programming, and I write UE5 gameplay code in C++ that designers can still tweak in the editor through exposed properties and Blueprint callable functions.
What you get: your logic rebuilt as C++ classes, the same behavior as the original Blueprint, settings and events exposed back to Blueprints where it makes sense, and comments in the code explaining what each part does.
Packages: One Blueprint covers a single Blueprint. Small system covers 2 to 3 related Blueprints. Large system covers up to 5 Blueprints and includes a short handoff document.
Before you order, message me with a screenshot or description of the Blueprint, your UE version, and what you want to improve, like speed or readability. If the job is bigger than a package, I'll tell you honestly and offer a custom quote.
Get to know Chris A.
Unreal Engine 5 Gameplay Programmer
- FromUnited States
- Member sinceAug 2017
Languages
English
