I will 3d avatar optimizer for real time,lipsync,arkit52, vseeface,vrc,animaze,glb,vrm

C
ctibor
C
ctibor
ctibor

About this gig

Good Day

I'm professional and well experienced 3D avatar optimizer for Real-Time purpose(game, mobile app, Live streaming apps, browser/Three .js websites, TalkingHead) in which I can provide GLB/VRM file "input into your app/web and start working for your need"

Process>>>

modeling: I will create avatar from your concept art & 3D avatar will be 99% visibility/look exactly like your reference images, requirements and details given(Face shape, body shape, eyes, cap, cloth and other body/face accessories)

re-topology: I will make sure 3D avatar is well model with perfect topology for real-time use, efficient mesh, and make it easy for you to animate and use for your mobile app/web/browser/live streaming app/Three js app & website

baking: make the low poly mesh to create textures as normal map

texturing: Realistic/stylized/cartoon avatar texture(base on your needs/requirements) this will determine the avatar color, such as; body complexions, cloth, eyes color, hair

rigging: will create 3D avatar movements/skeletons/bones for your avatar, this will include advance skeleton such as; arkit blendshapes, 15 oculus visemes, finger rig, body morphs, lipsync, facial animations, FACS & FEA etc

Get to know ctibor

ctibor

Add rig to avatar for virtual use, code rig to work in RealTime, Three js, GLB

  • FromUnited States
  • Member sinceAug 2026
  • Avg. response time2 hours
  • Languages

    English, Spanish, Italian, German, French
How is it going? I know you might have been struggling to get avatar for your game, browser, mobile app, web, TalkingHead and other three js/webGL projects I create, integrate, optimize & implement 3D avatar for Real-Time use & provide 3D file that you will drop into your game, web or app with fully integrations Facial and body Mocap workflows and I can Mocap record myself (I have my own real-time app/web), for Mocap recordings), Mocap cleaning, Arkit and FACS Blendshapes, Organic Modelling and Retopo work, keyframed Character animation, quality management of 3D assets for mobile, web & games