I will add all blendshapes to avatar,glb,rig3d for talkinghead,code blink,track,vrc,vrm

C
ctibor
C
ctibor
ctibor

About this gig

Hi there

I create and optimized 3D characters for ai companionship app, websites/mobile app(GLB), browser & TalkingHead/met4citizen projects, avatar for live streaming(VRM), vrchat, animaze, wonder dynamic, warudo and so forth.

Rigging & setting up 3D avatar for Real-Time includes

facial animations

arkit52/151 blendshapes

facial expressions

lipsync/TTS audio

visemes (15 oculus);  viseme_sil, viseme_PP, viseme_FF, viseme_TH, viseme_DD, viseme_kk, viseme_CH, viseme_SS, viseme_nn, viseme_RR, viseme_aa, viseme_E, viseme_ih, viseme_oh, viseme_ou

lifelike mouth movements

eyes coding blink and other replications of being


why choosing me?

  • create, rig & fully integrations of 3D avatar for real-time
  • compatible 3D file (VRM/GLB) with editable blender file
  • will provide test video of your avatar movement and replications of being in your real-time app/web/ai companionship app


contact me base on your references image, details and requirements

Get to know ctibor

ctibor

Add rig to avatar for virtual use, code rig to work in RealTime, Three js, GLB

  • FromUnited States
  • Member sinceAug 2026
  • Avg. response time2 hours
  • Languages

    English, Spanish, Italian, German, French
How is it going? I know you might have been struggling to get avatar for your game, browser, mobile app, web, TalkingHead and other three js/webGL projects I create, integrate, optimize & implement 3D avatar for Real-Time use & provide 3D file that you will drop into your game, web or app with fully integrations Facial and body Mocap workflows and I can Mocap record myself (I have my own real-time app/web), for Mocap recordings), Mocap cleaning, Arkit and FACS Blendshapes, Organic Modelling and Retopo work, keyframed Character animation, quality management of 3D assets for mobile, web & games