I will draw furry ref sheet fursona ref sheet anthro ref sheet references character

C
curtis_gold
C
curtis_gold
Curtis

About this gig

HELLO WELCOME

Looking for a clean, accurate, and professional furry reference sheet for your fursona or anthro character? Youre in the right place.

I create high quality furry, anthro, and fursona ref sheets that clearly show your characters design, colors, markings, proportions, and details. Perfect for commissions, roleplay, VTubing, animation, or personal reference.

No rushed sketches or messy layouts just clear, well organized reference sheets drawn with attention to detail and consistency, so other artists can easily understand and use your character.


What You Will Get:

  • High-resolution artwork
  • Clear lineart with polished coloring
  • Accurate anatomy and consistent proportions
  • Organized layout with readable notes
  • PNG / JPG files (PSD available on request)
  • A ref sheet other artists can easily work from


What I Offer

  • Custom Furry Reference Sheets
  • Fursona Ref Sheets (anthro & animal based)
  • Clean character turnarounds (front / back / side)
  • Detailed color palettes & markings
  • Outfit, accessory, and hairstyle variations
  • Optional expressions & pose sheets


Ready to bring your fursona to life?

Place your order or send a message to get a clean, professional, furry reference sheet

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Curtis

Curtis

professional 3D Artist VRChat Furry Avatars, Vtuber models unity setup

  • FromUnited Kingdom
  • Member sinceJan 2026
  • Languages

    English, German, French, Spanish
Hello, I am Curtis, a professional 3D modeler with over 7 years of experience creating high quality characters, props, and digital assets for games, animation, and virtual worlds. I specialize in building clean, detailed 3D models that are both visually strong and technically sound, ensuring they work smoothly in real time engines and production pipelines. I work with Blender, ZBrush, Substance Painter, Maya, and Photoshop to sculpt, texture, and refine each project with precision and consistency. My focus is always on strong topology, accurate details, and delivering models. Thanks