I will animate pixel art sprites and walk cycles for your game


About this gig
I'll bring your pixel art sprite to life with smooth, game-ready loops: walks, runs, idles, attacks, work actions and hits.
What you get:
- Clean loops that line up frame to frame, no jitter
- Every frame as a transparent PNG, plus a GIF preview
- Sprite sheets in the Standard and Premium packages
- Same canvas size and anchor point on every frame, ready to import into Godot, Unity, GameMaker or RPG Maker
How it works:
Send me your sprite (PNG, up to 128x128) or order a character from my character gig first. Tell me the action, the direction and the feel you want (heavy, bouncy, sneaky). I'll send a preview GIF for feedback before finishing.
Rights: you get full commercial use for your game, store pages and marketing.
Not a fit: 3D, rigged bone animation, or sprites above 128x128. Message me before ordering if you're not sure.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know John E
Pixel artist: game characters, sprites and animation
- FromUnited States
- Member sinceAug 2022
- Avg. response time1 hour
Languages
English
FAQ
Can you animate a sprite someone else made?
Yes, send the PNG. For best results the sprite should be up to 128x128 on a transparent background. If it needs cleanup first I'll tell you before you order.
What frame count and speed do you use?
Walks are usually 8 frames and idles 4 to 6, played around 10 frames per second. If your engine needs a different count or speed, tell me when you order.
What file formats do I get?
Every frame as a transparent PNG and a GIF preview. Standard and Premium also include a sprite sheet laid out for easy slicing in your engine.

