I will animate pixel art sprites and walk cycles for your game

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C
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John E

About this gig

I'll bring your pixel art sprite to life with smooth, game-ready loops: walks, runs, idles, attacks, work actions and hits.


What you get:

  • Clean loops that line up frame to frame, no jitter
  • Every frame as a transparent PNG, plus a GIF preview
  • Sprite sheets in the Standard and Premium packages
  • Same canvas size and anchor point on every frame, ready to import into Godot, Unity, GameMaker or RPG Maker


How it works:

Send me your sprite (PNG, up to 128x128) or order a character from my character gig first. Tell me the action, the direction and the feel you want (heavy, bouncy, sneaky). I'll send a preview GIF for feedback before finishing.


Rights: you get full commercial use for your game, store pages and marketing.


Not a fit: 3D, rigged bone animation, or sprites above 128x128. Message me before ordering if you're not sure.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know John E

John E

Pixel artist: game characters, sprites and animation

  • FromUnited States
  • Member sinceAug 2022
  • Avg. response time1 hour
  • Languages

    English
I draw pixel art characters, monsters and zombies for indie games, and animate them: walk cycles, idles, attacks and work loops in all 4 directions. Clean, readable sprites with bold outlines that hold up at game size, delivered as transparent PNG frames, GIFs and sprite sheets ready for Godot, Unity, GameMaker or RPG Maker. I'm building my own pixel art game, so I know what an engine needs: matching canvases, steady anchor points and loops that don't jitter.