I will do 3d character retopology, uv unwrapping and pbr texturing


About this gig
Do you have a high-poly 3D model that needs clean topology, optimized geometry, UV mapping, or realistic textures? I can help prepare your 3D models for games, animation, rendering, and other production projects.
I provide professional 3D retopology, UV unwrapping, mesh optimization, and PBR texturing based on your project requirements.
My Services Include:
- 3D character and object retopology
- High-poly to low-poly workflow
- Clean quad topology
- 3D mesh optimization
- UV mapping and UV unwrapping
- UV layout and seam preparation
- PBR texturing and material creation
- Base color, roughness, metallic and normal maps
- Texture baking where supported
- Game-ready 3D model preparation
- FBX, OBJ and agreed file exports
What Can You Use My Services For?
- Unreal Engine and Unity game assets
- 3D characters and environment models
- Animation and cinematic projects
- Product visualization
- Virtual production
- Real-time rendering and interactive projects
Before ordering, send your 3D model, reference images, target platform, and required output formats. I will review the project and recommend the right package.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know daielugo
3d modeler
- FromUnited Kingdom
- Member sinceNov 2026
- Avg. response time1 hour
Languages
English
FAQ
1. What is 3D retopology?
Retopology is the process of creating cleaner and more organized geometry from an existing 3D model. It can help make models more suitable for animation and real-time applications.
2. Can you convert high-poly models into low-poly models?
Yes. I can create an optimized version of your supplied high-poly model, depending on its complexity and the required polygon budget.
Do you provide UV mapping and unwrapping?
Yes. I can unwrap your model, organize its UV layout, and prepare it for texturing
4. What PBR texture maps can you provide?
Depending on the project, I can provide base color, roughness, metallic, normal, and other agreed texture maps.
5. Which software and file formats do you support?
I can work with suitable Blender and other agreed 3D workflows. Supported formats and project compatibility should be confirmed before ordering.
