I will do interactive game music fmod wwise implementation


About this gig
This gig is perfect for game developers, indie studios, and teams who want professional-level adaptive music fully implemented inside Unreal Engine or Unity using FMOD or Wwise.
What makes this different from regular game music?
Instead of delivering static audio files, I create:
- adaptive layered music
- Smooth music transitions (combat / exploration / tension states)
- Parameter-driven music systems (intensity, health, danger, time, etc.)
- Fully implemented FMOD or Wwise events
- Clean logic ready for programmers to use immediately
You get a working interactive music system, not just music.
Tools & Engines I work with
- FMOD Studio
- Audiokinetic Wwise
- Unreal Engine (UE4 / UE5)
- Unity
- Professional DAWs & orchestral / hybrid libraries
Best for:
- Indie & AA games
- Action, horror, cyberpunk, RPG, platformers
- Adaptive soundtracks
- Games that need emotional and reactive music
What you receive
- Interactive music tracks (loop-safe, layered, optimized)
- FMOD or Wwise project setup
- Ready-to-use events and parameters
- Clear documentation for programmers
Not sure which package fits your project?
Send me a message Ill help you choose the best solution.
Get to know Dali R
Expert composer and sound designer FMOD Wwise Reaper DAW
- FromUzbekistan
- Member sinceSep 2025
- Avg. response time1 hour
- Last delivery4 weeks
Languages
English
My Portfolio
Other Sound Design Services I Offer
FAQ
Do you only compose music, or also implement it?
I do both. Music is fully implemented inside FMOD or Wwise and ready for use in Unreal or Unity.
Can you work with existing music?
Yes. I can adapt, restructure, and implement your existing tracks into an interactive system.
Is this suitable for 2.5D or platformer games?
Absolutely. Adaptive music works perfectly for 2D, 2.5D, and 3D games.
Do I get full rights?
Yes. All music and systems are delivered royalty-free for your game.
Can you help my programmer?
Yes. I provide clear documentation and can answer technical questions

