I will do 8bits 16bits pixel art animation, pixel character sprite sheet animations


About this gig
Are you developing a 2D game and need clean, professional pixel character sprites that actually work in-game?
I will create game-ready pixel character sprites and smooth animations tailored for indie games, mobile games, and retro-style projects. My assets are designed with proper grid sizes, clean loops, and engine compatibility in mind.
What I offer:
- Custom pixel character design
- Sprite sheets with smooth animations
- Walk, idle, run, attack, jump, and action cycles
- Multiple styles: 8-bit, 16-bit, modern pixel, and isometric
- Consistent pixel scaling and clean silhouettes
- Game-ready exports for Unity, Godot, Construct, and other engines
Why choose this gig:
- Not just artwork usable game assets
- Clear communication and fast response
- Style matching to your existing game art
- Organized sprite sheets, not messy frames
If you're unsure which package fits your project, feel free to message me before ordering. Ill help you choose the best option.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Damien d
Professional Pixel Artist for Indie Games
- FromUnited Kingdom
- Member sinceJan 2026
- Avg. response time1 hour
Languages
English, Spanish, German, French
Other Game Art Services I Offer
FAQ
Can you match my game’s art style?
Yes. I can adapt to 8-bit, 16-bit, modern pixel, or isometric styles. References are welcome.
Do you provide animations as sprite sheets?
Yes. All animations are delivered as clean, organized sprite sheets ready for game engines.
Can you work with Unity or Godot?
Yes. I export assets in formats compatible with Unity, Godot, Construct, and similar engines.
Do you offer custom animations?
Yes. Custom animations can be added as extras.
Should I message you before ordering?
For complex projects, yes. This helps avoid misunderstandings and ensures the best result.

