I will create, port custom sfm model, gmod playermodel, fnaf model, tf2, l4d2 3d model


About this gig
Need a professional SFM model, GMod playermodel, TF2, L4D2, or FNAF model? You're in the right place.
I create and port high quality Source Engine models for games, animations, machinima, and workshop projects. Whether you need a custom character, an existing model converted, or a game ready playermodel, I'll deliver clean, optimized assets compatible with your project.
Services include:
- Custom SFM model creation
- GMod playermodel creation
- Source Engine model porting
- TF2 character and cosmetic models
- Left 4 Dead 2 (L4D2) survivor or infected models
- FNAF character models
- VRM, FBX, OBJ, Blender, and other model conversions
- Bodygroups and skin support
- Facial flexes, visemes, and lip sync
- Ragdoll physics
- Viewmodel and worldmodel setup
- Texture creation and material optimization
- Animation ready models
I focus on clean topology, optimized meshes, proper rigging, and accurate Source Engine compilation to ensure your model performs smoothly in SFM, Garry's Mod, Team Fortress 2, and Left 4 Dead 2.
Please contact me before ordering so we can discuss your project requirements and provide the best solution.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Damilare
professional vrchat modeler for avatar, world building and asset
- FromNigeria
- Member sinceNov 2024
- Avg. response time2 hours
Languages
English, German, French, Dutch, Portuguese
FAQ
Can you create a model from scratch?
Yes. I can create a fully custom 3D model based on your concept art, references, or character design.
Can you port models from other games?
Yes. I can port compatible models to SFM, GMod, TF2, and L4D2, provided you have the rights or permission to use them
Will the model include facial expressions and lip sync?
Yes, if required. I can add facial flexes, visemes, and lip sync support for SFM animations.
Can you add bodygroups, skins, and physics?
Absolutely. I can create bodygroups, alternate skins, jiggle bones, and ragdoll physics depending on your requirements.
What do you need before starting?
Please provide reference images, concept art, or the original model (if it's a port), along with details about the target game, platform, and any required features such as bodygroups, animations, or facial flexes.

