I will create hyper realistic 3d car models and studio renders for fivem and gta v

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damilorun
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damilorun
Damilorun

About this gig

Hello Great Buyers,


If you work with 3D cars, you already know the biggest headache: a model that looks incredible in a render tool but completely breaks, lags, or causes texture loss the second you drop it into a game engine or a FiveM server.

I build and optimize 3D vehicles so you don't have to deal with that. Whether you need a high poly car pulled to pieces and optimized for stable frame rates, or a clean studio render that looks completely real, I've got you covered.


What I actually focus on:

  • Clean topology
  • Real optimization
  • Ready to use
  • Studio rendering


How we can work together:

  • If you have an existing model: I can take it, fix up the materials, set up the lighting, and send over clean 4K renders.
  • If you need a game ready conversion: Send over the asset, and Ill handle the optimization, shading fixes, and streaming setup for GTA V / FiveM.
  • If you need something custom: We can build a vehicle or specific body modifications from blueprints or reference photos from scratch.


If you have a specific project in mind or want to check if a mesh you have can be saved, just drop me a message with the details and we can go from there.


Thanks.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Damilorun

Damilorun

Here, we turn Imagination into reality

  • FromUnited States
  • Member sinceJun 2026
  • Avg. response time2 hours
  • Languages

    English, French, German, Spanish, Arabic
Hey there! I’m Damilorun. I am a professional 3D hard surface artist specializing in high end automotive modeling, photorealistic visualizations, and optimized game ready vehicle assets. Whether you need an uncompromised, factory-correct model for a commercial render or a highly efficient vehicle asset tailored for real-time game engines like Unreal, Unity, or custom pipelines, I build assets that perform exactly how they are supposed to.