I will do 3d game character animation 3d rigging model unreal engine ue5 game animation


About this gig
Hi, I'm Nova, a 3D character animator focused on making game characters move with purpose, weight, and personality.
I rig and animate custom 3D characters for Blender, Unreal Engine, and Unity. Whether you need a clean idle loop, fluid locomotion, or expressive combat animations, I create motion that feels natural and game-ready, not stiff or generic. Every animation is built with proper timing, smooth transitions, and engine compatibility in mind.
What you can expect:
Clean, production-ready rigging including body, fingers, and facial controls when needed
Polished animations such as walks, runs, attacks, idles, and gestures
Correct export setup for Blender, Unreal Engine, or Unity
Clear communication, progress updates, and reliable delivery
I've worked with indie developers and growing studios who care about quality and performance. My goal is simple: help your characters feel alive so players stay engaged.
Send over your model or idea, choose a package, and lets bring your character to life.
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Get to know nova
3d character designer, animator, rigging, Unreal engine and modelling
- FromNigeria
- Member sinceAug 2020
- Avg. response time1 hour
Languages
English, Spanish, French, German
FAQ
What kind of animations do you make?
The animations I make are for game development and video games
Can you do rigging and animation for 3d game or film characters characters?
Absolutely. We offer custom rigging (basic or advanced with facial controls) and 3D character animation for games, films, and cinematics. Rigging and animation is available as a separate package.
What software do you use for 3D character modeling and animation?
We use Blender, Maya, ZBrush and unreal engine for 3D character modeling, sculpting, rigging, and animation. All models are optimized for Unity, Unreal Engine, and Source Filmmaker (SFM).
Do you provide game-ready 3D models?
Yes! Every 3D game model we deliver includes clean topology, optimized UVs, and PBR textures (2K–4K). All assets are fully ready for import into Unity or Unreal Engine

