I will do blender character animation walk cycle and idle animation


About this gig
Need clean, natural-looking character animations for your game, film, or portfolio project?
I create professional blender animations walk cycles, idle animations, run cycles, and full motion sets built on your rigged character and delivered as polished, looping sequences ready to use.
What I animate:
- Blender walk cycle with natural weight shift, arm swing, and foot placement
- Walk cycle blender loop seamlessly so it can play indefinitely without popping
- Run cycle with proper lean, arm drive, and foot strike timing
- Blender char anim pack covering a full basic motion set
- Jump and land animation with anticipation and follow-through
- Attack, crouch, and interaction animations on request
- Facial and hand animation integration on request
- Game-ready export via FBX for Unity or Unreal Engine (Premium)
Every animation is looped, previewed, and confirmed looking natural before final delivery.
Works for humanoid characters, stylized characters, and fantasy creatures.
Software: Blender
Output: .blend / FBX (game-ready on Premium)
Message me before ordering for very large animation sets, full cutscene sequences, or complex creature animations.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Daniel Benson
FiveM Developer and Blender Animation Specialist
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time2 hours
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
FAQ
Do I need to provide a rigged character for the animation?
Yes. A properly rigged character is needed for clean animation. If your character isn't rigged yet I can rig it first — message me and I'll quote the combined rig and animation package.
Will the blender walk cycle loop seamlessly?
Yes. Every walk cycle and idle animation is built to loop cleanly with no popping or snapping at the loop point — essential for game characters and real-time applications.
Can you animate stylized or cartoon characters?
Yes. Stylized and cartoon characters benefit from exaggerated timing and squash-and-stretch principles which I apply appropriately depending on your character's style.
Will the animations work in Unity or Unreal Engine?
Yes. Game-ready FBX export configured for Unity or Unreal Engine is included in the Premium package. Let me know your target engine before ordering so I can optimize the export settings.
Can you animate non-humanoid characters like creatures or quadrupeds?
Yes. Creature and quadruped animation is supported. Message me before ordering with your creature type and I'll confirm scope and adjust the approach accordingly.
Can you create custom animations beyond walk and idle?
Yes. Attack, crouch, jump, land, and interaction animations are available on request. Message me with your full animation list before ordering and I'll put together an accurate quote.
What files will I receive when the order is complete?
You'll receive the .blend source file with all animations organized in the NLA editor. Premium orders include FBX exports configured for your target game engine.
