I will do blender rigging, cinema 4d rigging, or maya rigging with ik fk switches


About this gig
A rig that cant switch cleanly between IK and FK slows every animator who touches it. I build rigs in Blender, Cinema 4D, and Maya with smooth IK/FK switches, then test them in UE5 so they work in your actual pipeline.
What you get:
- Clean rig with labeled, animator-friendly controls
- IK/FK switches that toggle without popping or offset
- UE5 rigging import test before delivery
- Delivery in Blender, C4D, or Maya, whichever you work in
How it works:
- Send your model and tell me your software and target engine
- I build the armature and weight painting
- I add IK/FK switches and controls, then test the range of motion
- You get the final rig, an FBX export, and short usage notes
Message me first if you need the same rig delivered in more than one software so I can scope Premium correctly.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Daniel Benson
3D Rigging, Animation and Environment design
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
My Portfolio
FAQ
Which software do you rig in?
Blender, Cinema 4D, and Maya. Tell me yours and your target engine when ordering.
What is an IK/FK switch?
It lets animators pose a limb by dragging an end control (IK) or rotating each joint (FK), and toggle between them per shot.
Will the rig work in Unreal Engine 5?
Yes, Standard and Premium tiers include a UE5 import test.
Can you move my rig from one software to another?
Yes, cross-software delivery is included in Premium tier.
What file formats do you deliver?
FBX by default, plus native .blend, .c4d, or .ma files on request.

