I will fix unreal engine 3d rig repair mixamo rig compatibility animation retargeting

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Daniel

About this gig

Does your character import with twisted limbs, missing bone mapping, or animations that do not fit? I will assess Unity, Unreal Engine, or Mixamo rig compatibility for your pipeline.


What I Can Do


  • Unity humanoid avatar configuration
  • Unreal Engine skeleton retargeting
  • Mixamo to Unreal animation retargeting
  • Mixamo to Unity animation retargeting
  • Fix root bone and root motion issues
  • Correct FBX export for character animation


I inspect bone hierarchy, armature orientation, skin weights, and the reference pose before rig retargeting. Depending on scope, I configure Unity Mecanim, humanoid bone mapping, an Unreal IK Rig, or an IK Retargeter and test selected animation clips.


You get scoped skeleton repair, export checks, and a test of the agreed character and engine version. Animation retargeting may require pose correction and cleanup; identical motion across different proportions is not promised.


Send your FBX, source project, engine version, and sample animation before ordering. Extra characters, Control Rig development, and large mocap batches need a custom quote.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Daniel

Daniel

3d artist

  • FromUnited Kingdom
  • Member sinceJul 2026
  • Languages

    English, Spanish, French, German
Hello, I am a professional 3d artist with a passion for creating custom models.I work around stuffs as avatar rigging, optimization, software like unreal engine, unity, blender and the likes