I will fix unreal engine 3d rig repair mixamo rig compatibility animation retargeting


About this gig
Does your character import with twisted limbs, missing bone mapping, or animations that do not fit? I will assess Unity, Unreal Engine, or Mixamo rig compatibility for your pipeline.
What I Can Do
- Unity humanoid avatar configuration
- Unreal Engine skeleton retargeting
- Mixamo to Unreal animation retargeting
- Mixamo to Unity animation retargeting
- Fix root bone and root motion issues
- Correct FBX export for character animation
I inspect bone hierarchy, armature orientation, skin weights, and the reference pose before rig retargeting. Depending on scope, I configure Unity Mecanim, humanoid bone mapping, an Unreal IK Rig, or an IK Retargeter and test selected animation clips.
You get scoped skeleton repair, export checks, and a test of the agreed character and engine version. Animation retargeting may require pose correction and cleanup; identical motion across different proportions is not promised.
Send your FBX, source project, engine version, and sample animation before ordering. Extra characters, Control Rig development, and large mocap batches need a custom quote.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Daniel
3d artist
- FromUnited Kingdom
- Member sinceJul 2026
Languages
English, Spanish, French, German
FAQ
Can you make every rig work with every animation?
Compatibility depends on the skeleton, proportions, and target pipeline; I inspect the supplied files first and confirm what is feasible.
Do you supply animation clips?
No. You provide licensed clips or mocap files; packages cover configuration and retargeting, not original animation creation.
Is foot sliding or root motion cleanup included?
Only the fixes agreed in the package scope; complex contact correction, animation reconstruction, and additional engines need a custom quote.

