I will develop gameplay systems in unity


About this gig
I specialize in creating modular gameplay systems and rapid game prototypes in Unity with clean, scalable, and production-friendly code.
Whether you need a gameplay mechanic, inventory system, combat system, progression loop, UI interactions, or a complete gameplay prototype, I can help bring your idea into a functional and expandable foundation.
What you can expect:
- Clean and organized C# architecture
- Modular and reusable systems
- Fast communication and iteration
- Optimized and maintainable code
- Source code included with every package
I work best with:
- Roguelikes
- Survival games
- Sandbox systems
- RPG mechanics
- Simulation gameplay
- Prototypes and MVPs
Please message me before ordering so we can discuss scope, requirements, and the best solution for your project.
Get to know Daniel Mupet
Gameplay Programmer
- FromColombia
- Member sinceMay 2026
- Avg. response time3 hours
Languages
English, Spanish
My Portfolio
FAQ
Should I message before ordering?
Yes, please contact me before ordering so we can discuss scope, requirements, timeline, and compatibility.
Do you create art or game assets?
I mainly focus on programming, gameplay systems, UI implementation, and prototyping. If needed, I can work with placeholder assets or integrate assets you already own.
Do you support multiplayer systems?
Basic multiplayer-ready architecture can be planned depending on the project scope. Please contact me before ordering for multiplayer features.
Can you integrate systems into my existing Unity project?
Yes. I can integrate systems into existing projects as long as the project structure is organized and compatible with the required Unity version.
Will source code be included?
Yes. All packages include clean and organized Unity C# source code.
Can the systems be expanded later?
Yes. I focus on modular and scalable architecture so systems can be extended and maintained more easily over time.
Which Unity versions do you support?
I generally work with recent Unity versions, especially Unity 2021+ and newer. Please send your project version before ordering.
Do you work with URP or HDRP?
Yes, I can work with Built-in Render Pipeline, URP, and HDRP depending on the project requirements.
Can you help prototype game ideas quickly?
Absolutely. Rapid gameplay prototyping and MVP creation are one of my main focuses.
Do you fix bugs or optimize existing systems?
Yes. I can help debug, optimize, refactor, and improve existing Unity projects and gameplay systems.

