I will design realistic open world game environment and level design in unreal engine

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danielbases
D
danielbases
Daniel

About this gig

Need a 3D game environment that actually feels alive? I design and build stylized to realistic game worlds from single props to full open world maps ready to drop straight into your engine.


My focus is grounded, believable environments: riverside settlements, rural villages, forests, terrain, and countryside zones with natural landscapes and lived in architecture.


Every scene uses PBR texturing, realistic foliage, and dynamic lighting (Lumen in UE5, HDRP/URP in Unity), so nothing feels generic or copy pasted.


What my gig offer:

  • Realistic open world environment design (UE5 & Unity)
  • Full level design: layout, blockout, gameplay flow
  • Terrain sculpting, world partition & streaming setup
  • PBR texturing and material work
  • Foliage, water, and atmosphere (fog, wind, time of day)
  • Modular building & kit based environment art
  • Optimization: LODs, Nanite, real time performance
  • Medieval, rural, countryside & settlement styles
  • Game level design, world building, environment art
  • Archviz style scene dressing, cinematic renders


Send reference images, a moodboard, or a brief and I'll scope the right package. Message before ordering for custom scope.

Get to know Daniel

Daniel

Game developer

  • FromUnited States
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, French
Looking for a game developer to help move your project forward? I’m an independent game developer creating clean, well-documented work in Unreal Engine and Unity and environment design, with a focus on performance, polish, and scalable workflows. I can help with gameplay systems, C++, C#, Blueprints, UI/UX, HUDs, level design, VFX, including creative island experiences and in-game UI. My Unreal Engine tool kit includes Nanite, Lumen, Niagara, UMG, and UE Widgets. I work directly with indie developers and studios. Share your idea and goals, and let’s talk.