I will create custom low poly 3d game models in blender for unity and game projects

D
danielguntherr
D
danielguntherr
Daniel Gunther

About this gig

Welcome

Need a simple, stylish, and game-friendly 3D model without unnecessary geometry? I can help bring your idea to life with a clean low poly approach.


WHAT YOU'LL GET

  1. Low poly 3D game models
  2. Characters and creatures
  3. Props and environment objects
  4. Weapons and vehicles
  5. Stylized 3D assets
  6. Custom models from references


MY APPROACH

I focus on creating models with clean shapes, organized geometry, appealing proportions, and an optimized low poly look. If you have a finished concept, reference image, sketch, or just an idea, I'll work from your requirements to create a model that fits your project.


PERFECT FOR

  • Indie games
  • ️ Game prototypes
  • Mobile games
  • Stylized projects
  • Custom game assets


WHY CHOOSE ME?

As a new seller, I'm committed to treating every order with care and attention. I value clear communication, accurate execution, and delivering a result that matches your expectations.

No complicated process. Just share your idea, references, preferred style, and requirements, and I'll take it from there.


Have a specific low poly model in mind?

Message me now and let's get started with your project

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Daniel Gunther

Daniel Gunther

Bringing your character ideas to life with detailed and polished 3D modeling

  • FromGermany
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, German, French
I’m a professional 3D Character Artist specializing in creating detailed and visually engaging characters for games, animation, virtual platforms, collectibles, and digital projects. I turn concepts, sketches, reference images, and creative ideas into polished 3D models with strong forms and clear character identity. My expertise covers realistic, stylized, anime, fantasy, creature, avatar, and game characters. I work across digital sculpting, organic modeling, anatomy, facial development, clothing, hair, accessories, UV preparation, texturing, materials, optimization, and rendering.