I will rig and animate your 2d game character in spine 2d or moho


About this gig
Got a 2D game character that needs smooth, game-ready animations? I specialise in Spine 2D and Moho Pro the top tools for skeletal 2D character rigging and animation and I deliver fluid, optimised animation packs built for real production pipelines.
Services include:
- Full character rigging (bones, mesh deformation, IK/FK)
- Animation packs: idle, walk, run, attack, jump, death, hit
- 360° body turn rigs and smart bone controls (Moho)
- Spine state machine setup and skin system
- Props, weapons, and VFX animation
- Sprite sheet and JSON export (Spine), vector export (Moho)
All deliverables are export-ready for Unity, Godot, or your engine of choice. Clean bone hierarchies, named animations, and optimised texture atlases no cleanup needed on your end.
Whether you're an indie dev, a mobile studio, or a solo game creator, I'll rig and animate your characters to the standard your game deserves.
Game-engine ready exports Smooth, loopable animation cycles Named, organised bone structures Commercial licence on all packages
Drop me a message before ordering so we can review your character sheet and confirm the animation list.
Get to know Daniel R
3D models, rigs, and animations, built clean, delivered fast
- FromNigeria
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English
FAQ
Do you work in Spine 2D or Moho
which is better for my project? Spine is ideal for game engines (Unity, Godot, Defold) with its JSON/binary runtime. Moho is better
What file formats do you export?
Spine: .json, .atlas, .png sprite sheet. Moho: .moho, .mov, .png sequence, vector formats.
Can you rig a character I've already illustrated?
Yes — just provide the layered file (.psd or .ai) with parts on separate layers.
How many animations are in a "full pack"?
Typically idle, walk, run, attack (x2), jump, land, hit, and death — 8–10 total. Custom lists welcome.
Do animations work in Unity/Godot out of the box?
Yes. Spine exports include the runtime-ready JSON and atlas. I can also set up the Unity Spine integration if needed

