I will rig and animate your 2d game character in spine 2d or moho

D
danielruth592
D
danielruth592
Daniel R

About this gig

 Got a 2D game character that needs smooth, game-ready animations? I specialise in Spine 2D and Moho Pro the top tools for skeletal 2D character rigging and animation and I deliver fluid, optimised animation packs built for real production pipelines.


Services include:

  • Full character rigging (bones, mesh deformation, IK/FK)
  • Animation packs: idle, walk, run, attack, jump, death, hit
  • 360° body turn rigs and smart bone controls (Moho)
  • Spine state machine setup and skin system
  • Props, weapons, and VFX animation
  • Sprite sheet and JSON export (Spine), vector export (Moho)


All deliverables are export-ready for Unity, Godot, or your engine of choice. Clean bone hierarchies, named animations, and optimised texture atlases no cleanup needed on your end.


Whether you're an indie dev, a mobile studio, or a solo game creator, I'll rig and animate your characters to the standard your game deserves.

Game-engine ready exports Smooth, loopable animation cycles Named, organised bone structures Commercial licence on all packages


Drop me a message before ordering so we can review your character sheet and confirm the animation list.

Get to know Daniel R

Daniel R

3D models, rigs, and animations, built clean, delivered fast

  • FromNigeria
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    English
3D generalist and 2D animation specialist working across Autodesk Maya, Cinema 4D, Blender, Spine 2D, and Moho Pro. I handle the full pipeline — modeling, rigging, animation, texturing, and rendering — for games, brands, films, and e-commerce. From game-ready character rigs and loopable animation packs to photorealistic CGI product commercials, every delivery comes with clean files, commercial rights, and fast communication. No shortcuts. No ghosting. Just solid 3D work, on time. Let’s create something impactful and memorable