I will create oxidized copper bronze patina rust and metal pbr textures

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danieltaylor219
D
danieltaylor219
Daniel

About this gig

Metal texture, rust texture, pbr material, copper texture, bronze texture


Looking for realistic aged metal materials with believable oxidation, rust, patina, and surface damage? I create detailed metal PBR textures for games, 3D environments, visualization, and digital projects.


I can create:


Oxidized copper

Bronze patina

Rust creep

Surface pitting

Aged metal

Weathered metal

Corroded surfaces

Seamless metal textures

Tileable PBR materials

Custom metal variations


I focus on realistic oxidation patterns, corrosion, discoloration, scratches, dirt buildup, roughness variation, and surface imperfections.


You can receive high quality texture maps such as Base Color, Normal, Roughness, Height, Metallic, and Ambient Occlusion depending on your project.


Ideal for game environment assets, props, architectural materials, industrial scenes, Blender, Substance Designer, Unreal Engine, Unity, and 3D visualization.


Send your reference or describe the metal finish you need and I will create a realistic material around your requirements.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Daniel

Daniel

3D PBR Texture Artist, Game Ready Materials and Procedural Textures

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German, Italian, Dutch
I am a 3D texture artist specializing in realistic PBR materials, procedural textures, seamless texture maps, and game ready environment assets. I create detailed materials for games, 3D visualization, architectural environments, and digital projects. My expertise includes aged hardwood, parquet patterns, terrazzo, custom tiles, oxidized copper, bronze patina, rust, machined metal, carbon fiber, surface wear, micro normal details, and realistic surface variation. I focus on clean, tileable and production ready materials with realistic details, optimized texture maps.

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