I will create 2d game character animation sprite animation idle run and attack
About this gig
Your game is almost there but it doesn't feel right when you play it.
The systems work. The character moves. Everything is built.
But when you actually test it, something feels off
movement feels stiff, attacks have no weight, and the gameplay just doesnt feel satisfying.
That's not a coding problem.
That's an animation problem.
I help indie game developers turn stiff, lifeless characters into smooth, responsive, and satisfying gameplay experiences using high quality 2D anime style animation.
Instead of disconnected motion, your character will feel:
Responsive and fluid in movement
Impactful in combat
Smooth in transitions
Natural and ready for real gameplay
Every animation is built around how the game feels to play, not just how it looksso your character becomes enjoyable to control, not just to watch.
Whether you need idle, run, or combat animations, I make sure everything fits your game and improves the player experience instantly.
If your game looks good but still feels off when played
I can fix that.
Send me your character or idea and Ill help bring it to life properly.
Get to know Danel S
anime style animation for games, YouTube and music videos
- FromUnited Kingdom
- Member sinceApr 2026
Languages
English, Chinese, Spanish
FAQ
What do you need to start?
Just send your character (image, PSD, or sprite) and tell me what animation you need (idle, run, attack, etc.). If you’re unsure, I can look at your game and guide you on what’s needed.
Will this work in my game engine?
Yes. I deliver clean sprite sheets that are ready for most game engines, including Unity and Unreal Engine. Files are structured for easy integration into your workflow.
My animation feels stiff right now can you improve it?
Yes that’s exactly what I focus on. I improve timing, flow, and impact so your character feels more responsive and satisfying in gameplay.
Why should I choose you instead of others?
I don’t just animate characters I focus on how your game feels to play. My goal is to make your character responsive, impactful, and satisfying in actual gameplay not just visually appealing.

