I will create low poly 3d game model props assets for your game

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danish_3dartist
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danish_3dartist
Danish Ali

About this gig

Hello, I am Danish Ali,

I am a 3D modeller and I can model a low-poly 3D character, 3D game assets based on your concept art/model sheet. All my models have clean topology and are ready for usage in games/animations etc. I create characters, assets, locations, 3D modelling Low-Poly or High-Poly Texturing , Re-topology , Baking, & UV Mapping. and can animate them for games and other projects, in any format you require. 

Contact me to discuss all the nuances and requirements before starting work. You will receive:

Source file of any format

Texture of any image file extension

Commercial use/license

High quality render (if needed)

3D Game models

Game assets, texturing, props

Low poly, high poly gaming environments

I will make you a 3D model of any kind you want. I have experienced 3 years in modelling 3D, texturing, rendering, baking and animating 3D models. I have been creating so many projects, especially in 3D modelling and texturing.

If you already have a concept or sketches, I will easily realise them in 3D.And if your ideas are still at the design stage, I will help you create a unique look from scratch. I work in 3D Maya, Z brush, Marmoset, Substance Painter.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Danish Ali

Danish Ali
5.0(2)
  • FromPakistan
  • Member sinceNov 2024
  • Avg. response time1 hour
  • Last delivery7 months
  • Languages

    Urdu, English, Spanish, German
Hello! I'm a Danish and dedicated 3D modeler with 3 years of experience in designing and creating immersive game environments for Unity. My expertise lies in using Autodesk Maya to build high-quality 3D assets, from realistic landscapes to stylized game worlds. I specialize in crafting environments that not only look great but also run smoothly within the Unity engine, ensuring optimal performance for your game. Over the years, I’ve honed my skills in both low-poly and high-poly modeling, and I'm always focused on delivering assets that are detailed, optimized, and ready to integrate seamles