I will create a complete fps weapon system in unreal engine 5

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dannyboy730
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dannyboy730
Daniel H

Level 2

About this gig

I create complete FPS weapon systems in Unreal Engine 5, designed to be clean, scalable, and ready for real gameplay.

Whether you're building a prototype or a full game, I focus on systems that feel responsive, polished, and easy to expand. Created using Unreal Engine Blueprint System.


Features I can include:

  • Weapon firing logic
  • Ammo systems (per weapon)
  • Reload systems (including empty reloads)
  • Weapon switching
  • Weapon & ammo pickups
  • Grenades / throwable systems
  • UI integration (ammo counters, etc.)
  • Animation setup & integration


Unreal Engine Experience

I specialize in FPS systems and have developed procedural animation systems for Unreal Engine, including assets released on the FAB marketplace (Dannyboy730).

Flexible Scope

Every project is different. Systems can range from simple single-weapon setups to more advanced FPS frameworks.

If you're unsure what you need, feel free to message me and Ill help you figure it out.


Notes

  • Multiplayer/replication is not included unless discussed
  • AI/enemy systems are separate projects
  • Animations can be provided by you or created separately


Please contact me before ordering so we can define the scope clearly and avoid misunderstandings.

Get to know Daniel H

Daniel H

FPS Animator

5.0(22)

Level 2

  • FromNorway
  • Member sinceApr 2023
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    English, Norwegian
I have been using Unreal Engine since 2015 and have been creating a lot of different projects. I have been learning Blender for a couple of years now. You can except good quality FPS animations from me!