I will retro pixel game art character animation pixel game background pixel tilemap rpg


About this gig
Bring Your Pixel World to Life with Production Ready Assets
Great pixel art is useless if it breaks your code. I deliver clean frames, seamless tilemaps, and engine-ready assets that actually work in your game.
I don't just paint pixels I build game ready visual assets optimized for real engine workflows (Unity, Godot, GameMaker, and RPG Maker). Whether you're building an 8-bit nostalgic platformer, an isometric RPG, or a high octane 16-bit beat 'em up, I craft assets that blend seamless aesthetics with technical precision.
What I Can Build For You:
- Character Art & Animation: Smooth frame-by-frame idle, walk, attack, and jump cycles.
- Tilemaps & Tilesets: Autotile-ready ground and walls with zero visible seams.
- Parallax Backgrounds: Multi-layered environments ready for smooth depth scrolling.
- UI & HUD: Retro menus, health bars, inventory boxes, and icons.
Why Choose Me?
I just don't draw, I think like a developer. I create 100% hand crafted pixel art snapped to exact grid sizes (16×16, 32×32, 64×64). You get clean PNG sprite sheets and seamless tile atlases aligned to your exact specs, saving you time and code fixes.
Please send me a message before placing an order.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know David
Professional illustrator specializing in high quality custom pixel art
- FromNigeria
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Spanish
Other Game Art Services I Offer
FAQ
What file formats will I receive?
You will receive organized, transparent PNG sprite sheets, individual frames, or tilemap atlases aligned to your exact grid size (16×16, 32×32, 64×64). e.t.c
Are your assets ready to import into my game engine?
Yes! All assets are created with strict grid snapping, consistent pivot points, and clean cluster distribution so you can import them directly into engines like Unity, Godot, GameMaker, or RPG Maker without code fixes.
Do you offer custom character design, or do I need to provide reference images?
Both. If you have reference art or character concepts, I can adapt them to pixel art. If you only have an idea, I can design original characters and color palettes from scratch based on your game’s genre.
Can you match an existing pixel art style in my game?
Absolutely. Send over your target resolution, color palette, or screenshot/GIF of your current game, and I will strictly match the visual scale, outline style, and shading technique.
How do you handle animations and frame counts?
We will confirm all necessary animations (idle, walk, attack, jump, etc.) and required frame counts before starting. This ensures the timing and weight of the movement fit your game's mechanics perfectly.

